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Instead of overriding the texture per-face, it's best to adjust the texture definition itself to match the desired scale, rotation, or position. If so, this face has overrides which won't transfer to Revit. If you notice materials losing their scale in Revit when compared to FormIt or SketchUp, you can check for per-face overrides in SketchUp by right-clicking the face, hovering over "Texture" and seeing if the "Reset Position" option is available. FormIt respects these overrides when importing SketchUp models, but unfortunately, Revit will discard them, so it's best to avoid them when sending models to Revit. SketchUp allows material textures to be manually scaled, skewed, rotated, or moved on a per-face basis. When preparing to import into Revit, you can re-categorize Groups as Mass, Furniture, Generic and a number of other Revit Categories. Remember to use the H key when editing Groups, to hide the rest of the context geometry so you can see only what is inside the current Group. See this video for more detail.įormIt Groups = SKP Groups and ComponentsĬomponents and Groups from SketchUp convert into FormIt as just "Groups" - which act like SketchUp Components, with nesting and instancing abilities. But as you work through your model, if you discover facted faces you want to extrude or otherwise modify, you can use our handy Flatten tool to make them actuallyflat. If you don't intend to edit the faces, they probably look correct and may not need to be modified. This message is just for your information. This is simply because FormIt has a higher dimensional accuracy than SketchUp, so some faces that lookflat in SketchUp are actually not mathematically flat.
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You may notice a message in FormIt when importing SKP files that tells you some faces in the model may have been unexpectedly faceted.
#Import sketchup to revit how to
See why solid modeling is advantageous, and how to use Visual Styles to identify and fix solid modeling issues: You can also invoke Flip Face from the context menu. When drawing solid models, FormIt will automatically flip the faces, but you can also flip them yourself by selecting them and using shortcut FF. Some applications like Unity will ignore flipped faces like this, so they won't display at all. These back faces should always face towards the inside of a solid, so a proper model should have no red faces visible from the outside. You may need to employ a mix of Cover and manually drawing lines to get faces to appear.Īlso check the Display Back Faces diagnostic (shortcut DB), which will highlight the backsides of faces in red. Again, this is most useful with Monotone Mode (shortcut DM).
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In general, it is best to work with solid geometry in FormIt for a number of reasons: In some cases, even files of smaller size are more complex and may need to be split into smaller pieces. Rule of thumb: Anything larger than 100 MB, you should consider breaking up into mulitple models BEFORE importing into FormIt. Here are a few rules to remember when working with SketchUp data: Beware of Huge Files
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